Tag Archives: Cold Wars

French Harbor Town – Part I

“Wait, what happened to the rest of the Fall In! prep?” If you haven’t figured it out by now, I’m a shitty blogger.

Fall In! has come and gone, and unlike for Historicon I didn’t take enough pictures or notes to write an AAR. I can however report that I had an enjoyable time, the Host is making some marked improvements and the Lardie Days was a great success. So much in fact that the group is making preparations to host another series of TFL games at Cold Wars.

I’ll be running a few games of Chain of Command that feature a section of British Commandos assisted by a group of Franc-Tireurs mounting a raid on a U-boat moored in a French town which is garrisoned by some Heer and Kriegsmarine. I’ll be making the conning tower of the U-boat the objective under the guise of sabotage or Enigma Machine retrieval.

Knowing that my schedule can be up-ended at a moment’s notice, I’ve decided to start working on this early. I laid out what I thought would be a reasonable board and sketched a map.

map.jpg

I want the bulk of the town surface to be cobblestone, but I didn’t want to spend a lot of resources, including time, to create something. I decided to go with a fleece photo blanket from Walmart Photo. I purchased a cobblestone mat file from Wargames Vault, and then resized it and manipulated some color levels using Affinity Photo. Here’s what the final product looks like.

The level of the town needs to be about 2″ above the surface of the water, and I happened to have some 2″ foam in 2′ sections. It isn’t the best solution, but I scabbed together a 4′ x 5′ section of 2″ foam using some toothpicks and painter’s tape. I then wrapped the blanket around the foam and secured it with some straight pins.

For the water I had a piece of variegated blue fabric that was close to the correct size. My wife ironed on some interfacing to prevent it from fraying, and then I cut it to size. In the past, I’ve coated fabric with Liquitex Gloss Gel to create a nice water effect so I may give this the same treatment.

Next I’ll be working on some smaller detail pieces for the town.

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The Shadow Over Isigny-sur-Mer – Antagonists

With less than two weeks to go before this goes live at Cold Wars, I finished up the collection of “bad guys”. Enjoy the rogues gallery.


The Shadow Over Isigny-sur-Mer – Protagonists

More progress on my Lovecraftian game for Cold Wars. Here’s some shots of the protagonist miniatures, and the format of the 8.5″ x 11″ sheets I’ll be handing out to the players.


The Shadow Over Isigny-sur-Mer – Play Area

Here’s the 4’x6′ board I’ll be using. The characters will start on the short edge by the village square, make their way to the church and then to the woods beyond. The small Elder Sign tokens represent areas where players may have optional “encounters”. The larger circles represent “gates” where random monsters spawn from. Since the last playtest I’ve reduced those from 6 to 4.


The Shadow Over Isigny-sur-Mer – Introduction

For the last few years I’ve been considering running some sort of game at one, or more, of the East Coast historical miniatures conventions. I finally pulled the trigger this year and submitted the following for Cold Wars being held in Lancaster, Pennsylvania 17-20 March.

“MI6 has been receiving reports of strange events and sightings – dimensional rifts, nightmarish visions, unearthly beasts – in the vicinity of Isigny-sur-Mer. As part of the multinational counter-occultism force Majestic, you have been sent to investigate the activities of Clementine Thalberg, a chief operative of the Nazi occult society The Black Sun. Will you and your fellow players be able to keep your sanity in check long enough to thwart her plans in this co-op Lovecraftian/WWWII mash-up?”

Using the Strange Aeons rules as the core and adding in elements from Arkham Horror, I’m running a co-op Lovecraftian game in a WWII setting. Some of the story elements came from the Achtung! Cthulhu source books. Here’s the “briefing” that the players will be receiving at the start of the game.

“As part of the multinational counter-occultism force Majestic, you have been sent forward to further investigate the activities of the Nazi occult society Die Scharze Sonne (The Black Sun). French Resistance in the area has provided credible reports that Clementine Thalberg, the leader of the Shub-Niggurath worshiping Handmaidens of the Dark Mother, has been operating in the locality of Isigny-sur-Mer. It is possible that Thalberg may be in possession of the Hanseatic Codex – a medieval manuscript that purportedly describes the pagan practices of an all female sect of Shub-Niggurath worshipers.

Upon rendezvousing with your Maquis contacts, Daniel Say and Audrey Mainville, they inform you that the recent occult rituals and arcane practices taking place in the vicinity have caused several inter-dimensional portals, or “gates”, to open in the outskirts of Isigny-sur-Mer. These gates have allowed mysterious and horrifying creatures to enter our world, and have altered the energies in the region causing strange events and nightmarish visions that bend and strain the psyche and constitution of even the most resolute.

Daniel and Audrey tell you that the local priest, Father Ancar, is a student of the arcane and occult and has been keeping a careful watch on the ongoing activities of Thalberg and her followers. Perhaps it would be worth your while to seek him out in the local church…”

My hope is that I will continue to document my progress and experience as a first time GM at a convention, and to share some of my work in progress with additional posts.


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