Category Archives: Conventions

Late War Waffen SS Grenadiers – Part I

At this year’s Historicon I’ll be running two WWII skirmish games using Disposable Heroes II. One scenario is a late war engagement between elements of the US 90th Infantry Division and the 2nd and 3rd SS Divisions.

As I dare not run a convention game with incomplete miniatures, I’m using this as an opportunity to finish my SS platoon that has been in various stages of completion for many years. I’ll be documenting my progress and camouflage painting techniques in a series of posts. This first installment will address the platoon composition, and the figures I have chosen to represent the soldiers/equipment.

I’m using two sources for my order of battle – the German Army book ANGRIFF! from Iron Ivan Games, and the late war German Grenadier list from the Chain of Command rulebook. Here’s my planned unit:

Grenadier Platoon

  • Platoon HQ
    • Lieutenant w/MP-40 – Warlord
    • Staff Sergeant w/MP-40 – Warlord
    • Private w/Kar-98k – Warlord
    • Private w/Kar-98k – Victory Force
    • Private w/Kar-98k – Victory Force
  • 1st Squad
    • LMG Team
      • Sergeant w/MP-40 – Victory Force
      • LMG Gunner w/MG-42 – Warlord
      • LMG Loader w/Kar-98k – Warlord
      • Ammunition Bearer w/Kar-98k – Warlord
      • Private w/Kar-98k – Warlord
    • LMG Team
      • Corporal w/Kar-98k – Victory Force
      • LMG Gunner – Warlord
      • LMG Loader w/Kar-98k – Warlord
      • Ammunition Bearer w/Kar-98k – Victory Force
      • Private w/Kar-98k – Warlord
  • 2nd Squad
    • LMG Team
      • Sergeant w/MP-40 – Victory Force
      • LMG Gunner w/MG-42 – Warlord
      • LMG Loader w/Kar-98k – Warlord
      • Ammunition Bearer w/Kar-98k – Warlord
      • Private w/Kar-98k – Warlord
    • LMG Team
      • Corporal w/Kar-98k – Victory Force
      • LMG Gunner – Warlord
      • LMG Loader w/Kar-98k – Warlord
      • Ammunition Bearer w/Kar-98k – Victory Force
      • Private w/Kar-98k – Warlord
  • 3rd Squad
    • LMG Team
      • Sergeant w/MP-40 – Warlord
      • LMG Gunner w/MG-42 – Renegade Miniatures
      • LMG Loader w/Kar-98k – Warlord
      • Ammunition Bearer w/Kar-98k – Warlord
      • Private w/Kar-98k – Warlord
    • LMG Team
      • Corporal w/Kar-98k – Victory Force
      • LMG Gunner – Renegade Miniatures
      • LMG Loader w/Kar-98k – Warlord
      • Ammunition Bearer w/Kar-98k – Warlord
      • Private w/Kar-98k – Warlord

Platoon Support

  • Sniper Team
    • Sniper w/Scoped Kar-98k – Warlord
    • Spotter w/Kar-98k – Warlord
  • Panzerschreck Team
    • Gunner w/Panzerschreck – Warlord
    • Loader w/Kar-98k – Warlord
  • Flamethrower Team
    • Gunner w/Flamethrower – Warlord
    • Assistant w/Kar-98k – Warlord
    • Private w/Kar-98k – Warlord
  • Recon Team
    • Sergeant w/MP-40 – Warlord
    • LMG Gunner w/MG-42 – Warlord
    • LMG Loader w/Kar-98k – Warlord
    • Private w/Kar-98k – Warlord
  • MG-42 HMG
    • Sergeant w/MP-40 – Warlord
    • HMG Gunner w/MG-42 – Warlord
    • HMG Loader w/Kar-98k – Warlord
  • Forward Observer
    • Radioman w/Kar-98k – Warlord
  • Medic
    • Medic – Warlord
  • 7.5cm le IG.18
    • le IG.18 w/3 Crew – Warlord
  • 7.5cm Pak 40
    • Pak 40 w/3 Crew – Crusader

I’ll also be adding in some various figures with panzerfausts and pioneer equipment.


The Shadow Over Isigny-sur-Mer – Antagonists

With less than two weeks to go before this goes live at Cold Wars, I finished up the collection of “bad guys”. Enjoy the rogues gallery.


The Shadow Over Isigny-sur-Mer – Protagonists

More progress on my Lovecraftian game for Cold Wars. Here’s some shots of the protagonist miniatures, and the format of the 8.5″ x 11″ sheets I’ll be handing out to the players.


The Shadow Over Isigny-sur-Mer – Play Area

Here’s the 4’x6′ board I’ll be using. The characters will start on the short edge by the village square, make their way to the church and then to the woods beyond. The small Elder Sign tokens represent areas where players may have optional “encounters”. The larger circles represent “gates” where random monsters spawn from. Since the last playtest I’ve reduced those from 6 to 4.


The Shadow Over Isigny-sur-Mer – Introduction

For the last few years I’ve been considering running some sort of game at one, or more, of the East Coast historical miniatures conventions. I finally pulled the trigger this year and submitted the following for Cold Wars being held in Lancaster, Pennsylvania 17-20 March.

“MI6 has been receiving reports of strange events and sightings – dimensional rifts, nightmarish visions, unearthly beasts – in the vicinity of Isigny-sur-Mer. As part of the multinational counter-occultism force Majestic, you have been sent to investigate the activities of Clementine Thalberg, a chief operative of the Nazi occult society The Black Sun. Will you and your fellow players be able to keep your sanity in check long enough to thwart her plans in this co-op Lovecraftian/WWWII mash-up?”

Using the Strange Aeons rules as the core and adding in elements from Arkham Horror, I’m running a co-op Lovecraftian game in a WWII setting. Some of the story elements came from the Achtung! Cthulhu source books. Here’s the “briefing” that the players will be receiving at the start of the game.

“As part of the multinational counter-occultism force Majestic, you have been sent forward to further investigate the activities of the Nazi occult society Die Scharze Sonne (The Black Sun). French Resistance in the area has provided credible reports that Clementine Thalberg, the leader of the Shub-Niggurath worshiping Handmaidens of the Dark Mother, has been operating in the locality of Isigny-sur-Mer. It is possible that Thalberg may be in possession of the Hanseatic Codex – a medieval manuscript that purportedly describes the pagan practices of an all female sect of Shub-Niggurath worshipers.

Upon rendezvousing with your Maquis contacts, Daniel Say and Audrey Mainville, they inform you that the recent occult rituals and arcane practices taking place in the vicinity have caused several inter-dimensional portals, or “gates”, to open in the outskirts of Isigny-sur-Mer. These gates have allowed mysterious and horrifying creatures to enter our world, and have altered the energies in the region causing strange events and nightmarish visions that bend and strain the psyche and constitution of even the most resolute.

Daniel and Audrey tell you that the local priest, Father Ancar, is a student of the arcane and occult and has been keeping a careful watch on the ongoing activities of Thalberg and her followers. Perhaps it would be worth your while to seek him out in the local church…”

My hope is that I will continue to document my progress and experience as a first time GM at a convention, and to share some of my work in progress with additional posts.


Back from Historicon

This weekend I attened Historicon, one of the annual east coast miniature wargaming conventions. I was able to play and observe a few games, catch up with friends that I haven’t seen in a while and, of course, shop. Here’s the bounty I came away with this year.

Flea Market

Some HorrorClix figures and Warlord’s Panzer IV, Puma and Humber Scout Car that I scored in the flea market.

CorSec Engineering

Omni-Ruler sections from CorSec Engineering, sold by Dave’s Baggage Train.

Iron Wind Metals

A bag of assorted creatures from Iron Wind Metals.

Novus Designs

An observation bunker and large supply dump/objective from Novus Designs, sold by Battlefield Terrain Concepts.

Trenchworx

A Renault FT with extra turrets and some free coasters from Trenchworx.

Eureka

Pulp German Stormtroopers and Chain of Command Markers from Eureka.

Pulp Figures

Pulp Figures’ Arresting Gestapo Troopers, Scouring Gestapo Guards, Arrogant Gestapo Officers and Stahl-Masks Doom Squad sold by the Hobby Bunker.

Artizan

Artizan Designs’ SAS (Europe), Cadds Commandos II, Koschei’s Cossacks and Nacht Jager sold by Brigade Games.


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